isola iphone title

Isola was intended to be a dynamic, animation-rich, beautifully rendered first-person adventure game production.  

Isola's release strategy is currently being reevaluated in much the same way that 'Vivid Minigolf' and 'Prodigal' are - to be more specific, efforts to release content on iOS have proven unsuccessful, due to Apple's current policies, and their unclear, inconsistent, and generally frustratingly high standards, as well as their lack of clear communication.

In practice, this means that Isola will probably be restructured and released as an episodic series of Mac/PC games in the Unity engine - Unity is the same engine I'm using for Panoramic Worlds and Miniature Multiverse, among other projects.

There'll be releases on Mac/PC through the HornbostelProductions shop connected to TriumphantArtists.com .   I have debated the details of release over and over.  The reality is that this project has consumed an immense amount of time and money in the past, and that I will need to find some way to compensate for those expenses.  This project has taken me years to complete, and I will likely end up charging a little bit for the full version.

I will be sure to release some portion of the game for free as a demo when it moves forward again, so you can get some idea of what the game is like before deciding to buy the full version.

The graphics are likely the strongest point of the game; the imagery is quite extensive and there's a great deal that hasn't yet been shown to the public.

Unfortunately, that - and the process of making it all realtime 3d, and the fact that I'm spread thin between many projects - also explains why it is taking a while to complete.

There are a large number of places to explore in this game, places which I've crafted carefully and assembled into a compelling, beautiful gameworld.  The game is absolutely loaded with animations... from the character cutscenes to the transitions to the ambient animation and interactive bits of the world.

The graphics are also fairly high-resolution - which, when combined with the scope of the game and its animation-rich design, will result in a very large filesize (potentially 3-5 GB).  That is why I'm inclined to split it into multiple parts!

The audio is also pretty solid, and the story is engaging... the puzzles are varied but all relatively easy to solve by adventure-game standards.

 (That's a disappointment to hard-core adventure gamers but good news to those who like easy puzzles and casual gaming.)



For a broader overview of what Matthew Hornbostel and his friends and family are currently working on, check out TriumphantArtists.com - there are a lot of video and video game productions listed there and some can already be viewed on HornbostelVideos.com. Depending on the success or lack of it, of the Triumphant Artists Shop, Isola could be completed and released as soon as late 2019. That could vary significantly depending on my available resources.
One other particularly noteworthy project of the 'explorable world' variety is Panoramic Worlds ... go ahead and check that out while you wait for completion of Isola.















Follow @matthornb

You can also follow me on Pinterest and look at my various art projects!

Also, here is a random link to one of the other things in my web network:

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